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Proceeding contribution from Keith Vaz (Labour) in the House of Commons on Thursday, 13 November 2008. It occurred during Adjournment debate on Internet and Video Games.


Internet and Video Games

No, it was not my hon. Friend’s WeeMee. I was once voted the third most unpopular person in the world, after Hillary Clinton and Arnold Schwarzenegger, by the readers of one of the video game magazines. I suppose that I should take that as a compliment, but it points to the almost hysterical approach that the video games industry and the newspapers that support it sometimes take to anyone who manages to raise such matters in the House. What we need first of all from the industry is responsibility and partnership. We are all on the same side. We are saying clearly that for someone who is over 18, there should be no censorship or attempt to stop them seeing or doing whatever they want as far as video games are concerned. My interest has always been to protect those who are under 18. Some are our children, of course, but it goes beyond protecting our own children. That is my only concern—not to stop adults buying games but to ensure that harmful games do not fall into the hands of young people and children. There are three ways in which that could be done. The first is to ensure that there is a clear statement of the age limit on the video game itself. Unfortunately, it is still far too small. When we first started this campaign some years ago, it was the size of a 1p piece, and now it is the size of a 50p piece; but I saw and still see no reason why an indication that something has an 18 certificate and is unsuitable for children and young people under 18 should not be splashed across an 18-plus video game, as it is on other material with adult content. One problem in dealing with the Government on this issue is that so many Departments have a vested interest in protecting their own territory. The DCMS wants to protect the industry, because, as the hon. Member for Wantage reminds us, it is a multi-million pound—perhaps multi-billion pound—industry based in London. The fear is that if we get any tougher on the industry, it will go off and start operating from Frankfurt, so we have an interest in making sure that the industry stays here, and we should be careful what we do about controlling the content of video games. I say to the Minister—I know it is not her responsibility but the Attorney-General’s—let us ensure that retailers that sell these games to under-18s are prosecuted. I would be interested to know from the Minister how many prosecutions there have been of retailers who have sold—[Interruption.] She is looking around, but I do not think the answer will come. This is one of the problems with how the Attorney-General’s office operates: it simply does not give us these figures, and we would like to know. I am not sure whether the Committee considered that point, but prosecuting those who sell adult video games to under-18s is important. The retailers have a responsibility. Sir Trevor McDonald, on his television programme a few years ago, sent some people aged under 18 to try to buy video games from some of the big supermarkets. They returned with the video games in their hands, which was proof that the retailers were not taking responsibility. The distinguished Chairman of the Culture, Media and Sport Committee said that he did not think that there was sufficient evidence to show a link between the content of video games and subsequent actions by people as a result of watching them. We now have research on that from the university of Iowa, and previously there was research from the university of Missouri. One thing that the Minister can do is ensure that she commissions more research, although not necessarily from those who have a view one way or the other—it should be independent research. I hope that that will be done, because that is a good way to take the Select Committee report further. If it could be done, it would be of great importance. As the hon. Member for South Holland and The Deepings says, games are interactive. The industry says to us, ““But sometimes young people go in to see an 18-plus film by mistake, or an 11-year-old or a 10-year-old is taken into a 12A.”” The new Batman film, ““The Dark Knight””, although it had a 12A certificate, was really a 15, so that happens. My point, however, is that games are interactive—one is expected to do something as a result of seeing the violence on the screen. It is not the same as going to watch something at the cinema. I remind hon. Members that, when I mentioned the Pakeerah case, the industry representatives said to me that the judge and the police made it clear that they did not think that ““Manhunt”” and the actions in that game had an impact on Warren Leblanc. They said that, yes, the video was in his house, but they did not think it had any effect. However, just last week, on 7 November, to quote The Sun,"““A teenage sex beast who attacked women in an imitation of Grand Theft Auto was locked up yesterday. Ryan Chinnery, 19, struck after obsessively playing the violent computer game, a court heard. He drove around at night targeting women he wrongly thought were prostitutes. Judge Philip Statman said Grand Theft Auto showed ‘scant respect for women’ and Chinnery’s vile acts ‘mirrored’ the game.””" Even the prosecutor in that case, Eleanor Laws, said:"““Chinnery’s love of the 18-rated game ‘may go some way to explaining his attitude towards women’.””" In ““Grand Theft Auto IV””, the player assumes the identity of a criminal carrying out operations for his mobster bosses. To move up the food chain, characters drive around carrying out increasingly brutal missions, typically robbing banks, drug dealing or gunning down members of rival gangs. Violence is central to all the tasks and, when not busy on a mission, players are free to roam the streets to strike at people in a sadistic way. That is fine if players are over 18—well, it is not fine, but I can understand why those over 18 may want to buy and play such a game—but I am concerned about the effect of such games on young people if they fall into their hands. That is why I urge the Minister to accept what is in the report, but take it further, because it is not the end of the matter. I was impressed by Tanya Byron. She met Mrs. Pakeerah in my office as part of her review and was all the things that the hon. Member for Newcastle-under-Lyme (Paul Farrelly) said of her. Her report was excellent and was clearly conducted by someone who knows what she is talking about. She made some specific points about children, which need to be addressed. I welcome the report and I congratulate the Chairman of the Committee and its members. Their report will be a useful tool in our future discussions. Whether we support or do not support what is going on, it will be useful for us to be able to read the report. I thank the Committee for its hard work.


Secondary information

Type
Proceeding contribution
Reference
482 c354-6WH 
Session
2007-08
Chamber / Committee
Westminster Hall
Subjects
Children Internet Pornography Young people Violence Video games
Link
View this Proceeding contribution on www.publications.parliament.uk