Proceeding contribution from John Penrose (Conservative) in the House of Commons on Wednesday, 29 June 2011. It occurred during Adjournment debate on Computer Games Industry.
Computer Games Industry
The hon. Gentleman is quite right to say that there is a broader aspect to the matter. I was using ““Grand Theft Auto”” as a quick example rather than a widely based covering comment. As for the numbers cited by the hon. Gentleman, I say this. Businessmen should always face many more ideas that would produce a positive return on their investment than they can afford. That is a fact of life in any industry, and certainly in the creative industries. There might be 100 options that could increase the bottom line, but they will not be able to afford to use them; they will not have the cash, the people or resources in general. That is the case with the Government. We inherited a terrible fiscal position, and the country's balance sheet was in a very bad state. There are all sorts of things that might create a positive return, but we physically do not have the cash for them. One of the major points of difference between the hon. Gentleman and me in our approach to macro-economics in general and to the industry—and also on a micro-economic basis—is that I am unsure where we would find the money to do some of the things that he suggests, such as tax breaks here and there. I respectfully suggest that he will need his own Treasury Front-Bench team to sign up to what he suggests. I suspect that those Front Benchers will be leery of doing so, because they would then have to explain which bits of other budgets, such as health or education, they would cut in order to release money for this, which taxes they would raise to pay for the additional tax breaks, or how they would persuade the financial markets, on the day that Greece is voting for its austerity package, that we should be borrowing more money for this, that or the other. This is an essential piece of macro-economic prudence, and I suspect it is a fundamental difference of approach between us. I understand where he is coming from, but I am trying to explain where we are.
Secondary information
- Type
- Proceeding contribution
- Reference
- 530 c341-2WH
- Session
- 2010-12
- Chamber / Committee
- Westminster Hall
- Subjects
- Software Computers Investment Video games Games
- Link
- View this Proceeding contribution on www.publications.parliament.uk
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- 2023-12-15 22:35:30 +0000
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